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| An Artificial Poverty - Time to commercialize
the creative industries |
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At the beginning of June, delegates from some 45 countries were
preparing to descend on London for London Calling, one of the
world’s biggest events in the music business. From June
18 to 20, the delegates, including the Africans among them, would
explore the latest developments in music technology, services,
business models, revenue opportunities and emerging markets. “Knowledge
is shared, inspiration is gained and the future explored,”
organizers of the annual event say.
Music is one of the industries earmarked for growth in Africa
under the Creative Africa Initiative launched in April in Ghana
at the 12th ministerial meeting of the United Nations Confe-rence
on Trade and Development. Developed by Agoralumiere Internatio-nal,
a nonprofit organization, in partnership with UNCTAD’s Creative
Industries program and the Africa Union, the initiative is intended
to create an enabling environment for Africa to take its creative
industries to a higher level of business, production, skills,
markets and exports. Its launch featured a series of events showcasing
the continent’s creative industries, including an exhibit
of contemporary art, fashion shows, music concerts and dance.
During the same meeting, UNCTAD and the United Nations Development
Program jointly released the report “The Creative Economy
Report 2008: The Challenge of Assessing the Creative Economy Towards
Informed Policymaking.” The report’s definition of
creative industries embraces activities ranging from traditional
folk art, cultural festivities, books, paintings, music and performing
arts to more technology-intensive sectors, such as design and
the audiovisual industry, including film, television and radio.
It also includes service-oriented fields, such as architecture,
advertising and new media products, such as digital animation
and video games. Since the late 1990s, creative industries have
emerged as one of the most dynamic sectors in the global economy,
the report says, with trade in related goods and services reaching
$445.2 billion in 2005, up from $234.8 billion in 1996. Between
2000 and 2005, the trade grew at an average rate of 8.7 percent
a year. Creative economy-related products, such as cameras, computers,
broadcasting and audiovisual equipment, saw $274 billion in exports
from developing countries alone in 2005. Developed countries dominate
the global market for creative products. In Europe as a whole,
the creative economy is expanding 12 percent faster than the overall
economy, according to a recent study prepared for the European
Commission. Italy was the top exporter of creative goods among
developed countries in 2005, reflecting its competitive position
in the field of design.
At the same time, exports from developing countries more than
doubled between 1996 and 2005, from $55.9 billion to $136.2 billion,
respectively, mainly on the strength of exports from China, the
world’s leading exporter of creative goods, and strong gains
elsewhere in Asia — India’s movies and software and
South Korea’s digital animation products, for instance.
The picture was less positive in many other developing countries,
particularly in Africa, whose trade of creative products as a
whole commands only 0.4 percent of the world total of $424.4 billion.
Africa recorded only a $1.7 billion mark in 2005, with design
taking $829 million, publishing $480 million, arts and crafts
$298 million.
James Shikwati, director of Inter Region Economic Network, a
think tank in Nairobi, Kenya, laments these abysmal numbers. “In
our quest to industrialize Africa, we have frowned upon art and
thought we should all be scientists. In the process, we have started
losing valuable aspects of our creative culture which we would
ordinarily have used to launch ourselves to industrialization,”
he wrote in Kenya’s Business Daily newspaper in
April.
He pointed to countries like Malaysia and Singapore, where strategists
are tapping into the world creative economy. “The point
is, we have ignored our creative economy by erroneously viewing
African music, art, design, games to be either evil, waste of
time and uncivilized,” he wrote. “Elsewhere, people
are making billions of dollars out of this because they have governments
that are keen on promoting sound policies that not only protect
art, but also make it easier for individuals to commercialize
the same.”
Africa’s poverty is artificial, Shikwati concludes, because
the continent is rich in culture and has simply failed to commercialize
it.
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